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Old Jul 16, 2007, 05:10 PM // 17:10   #1
Academy Page
 
Join Date: Oct 2006
Guild: LoKi
Profession: R/
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Default Engineer

A soldier who builds sentries and places them on the battlefield to assist his allies. Using his wrench, he can provide temporary armor bonuses to team mates.

Max Armor: 70
Max Health: 480
Max Energy: 35 (4 pips regen)

Wields a WRENCH (two handed melee, maximum 8-24 damage)
Silver/Gray skill icons
Bosses have Silver/Gray aura

Attributes:

Programming
(Your sentries gain +10 maximum health and +1 maximum energy for each rank in Prgramming. Also, for each 4 ranks of Programming you are allowed to control 1 additional sentry (maximum one sentry with no points in Programming)

Wrench Mastery
(Increases damage you deal with your wrench and strength of Wrench Mastery skills)

Contruction
(No inherent effect. Many skills that involve constructing and customizing sentries become more effective with higher Construction. NOTE: ALL sentries you create will have the same three sentry skills you choose. Keep this in mind when selecting skills and sentries)

Repair
(No inherent effect. Many skills that involve repairing sentries and providing armor bonuses become more effective with higher Repair)


Sample skills:

Smackdown (Wrench Mastery) 5 energy, 8 recharge
Melee attack. This attack strikes for +6....22 damage. If it hits a knocked down foe, then its strikes for an additional 6....22 damage.

Blunt Force Trauma (Wrench Mastery) 10 energy, 15 recharge
Wrench Attack. This attack does +4....32 damage. If it hits a foe above 80% health, that foe is knocked down.

Sabatoge (Wrench Mastery) 15 energy, 3 casting, 45 recharge
Wrench attack. Target touched enemy sentry becomes hostile to all creatures in the area. If taget touch touched sentry has no operator, you
become its operator.



Sharpshooter (Construction) 15 energy, 3 casting, 30 recharge
Create a level 2....14 sentry that can attack at range. This sentry is stationary and cannot use melee sentry attacks.

Sniper (Construction) 5 energy, 1 casting, 15 recharge
Sentry attack. The sentry shoots a sniper round that cannot be blocked and strikes for +5....40 damage. All other sentry attacks are disabled for 10....5 seconds.

Caliber (Construction) 5 energy, 1 casting, 5 recharge
Sentry attack. The sentry shoots a round that moves slower than normal. This attack strikes for +3....25 damage and has 20% armor penetration.



Thumper (Construction) 15 energy, 30 recharge
Create a level 4....12 sentry that attacks in melee. This sentry is stationary and cannot use ranged sentry attacks.

Charge Attack (Construction) 10 energy, 4 casting, 20 recharge
Sentry attack. All adjacent foes are knocked down and take 15....51 damage. If Charge Attack is interrupted, that sentry cannot attack for 15....6 seconds.

Smack (Construction) 5 energy, 1 casting (no recharge)
Sentry attack. All neaby foes are struck for 10....30 damage. If it hits a foe suffering from a condition, this attack deals an additional 10....30 damage to that foe.



Upgrade (Programming) 20 energy, 2 casting, 45 recharge
Elite Upgrade. For 4....14 seconds, sentries you create have +50 maximum health and recharge 50% faster.

Gatling (Programming) 25 energy, 3 casting, 10 recharge
Upgrade. For 2....8 seconds, all your sentries attack 20% faster.



Fix Armor (Repair) 10 energy, 1 casting, 10 recharge
Repair. Target touched ally gains +15 armor for 8....20 seconds.

Chain Mail (Repair) 15 energy, 2 casting, 25 recharge
Elite Repair. For 8....18 seconds, target touched other ally gains +30 armor against physical damage. Fire damage recieved is doubled while under the effects of this repair.

Last edited by AfroThunder396; Jul 16, 2007 at 05:13 PM // 17:13..
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Old Jul 25, 2007, 01:00 AM // 01:00   #2
Pre-Searing Cadet
 
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Not bad, but it wont fit into the Guilded Age (maybe dark age, idk) theme of Guild Wars
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Old Jul 25, 2007, 12:11 PM // 12:11   #3
Lion's Arch Merchant
 
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Creativity 6
Practicality 4
Suitability 0

10/30

It does not fit into guild wars theme whatsoever. Doesn't even come close. You might as well make a class that builds starships for other players to use to do 'bomb' attacks on opponents.
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Old Aug 09, 2007, 05:50 PM // 17:50   #4
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I kinda like it... If you made the ranged sentries shoot arrows or perhaps darts then it possibly could fit in with the theme of GW. Maybe give sentries an attack limit too so if they attack a certain number of times they break and you have to set up a new one. Other than that I think its good
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Old Aug 09, 2007, 06:47 PM // 18:47   #5
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Nah, I don't really care for this, I don't see why you'ld waste an attribute on something as impractical as a wrench, even if it was ridiculously oversized it would be identical to a hammer and off all the possibilities for summons you chose to make something almost identical to a rit spirit
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Old Aug 19, 2007, 05:37 PM // 17:37   #6
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Id have to agree with all the posts.. it doesn’t fit with the background...
HOW EVER!
If you changed the class to maybe, "Sculptor", instead of machines ect he Sculpts "constructs" from the Mud under his feet, rock from the walls or the water around him.. That would be interesting.
The only problem with this is we already have this class.. It’s kinda called a Ritualist =/ This CC just seems to be a cross between a Spawn Rt/W Hammer, sorry :S

Last edited by NeonPink; Aug 19, 2007 at 05:40 PM // 17:40..
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Old Aug 19, 2007, 06:36 PM // 18:36   #7
haha you're dumb
 
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Location: Moscow
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Interesting concept, but it definitely wouldn't fit into the game. I don't like the idea of the engineers weapon being a wrench. How many possible weapons skins could they have for that? Not many. Also since the wrench is a melee weapon the Engineer would be a frontline character which causes a problem if he is going to be creating sentries as well.

Like I said interesting idea but I can't see it fitting into the game.
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Old Aug 29, 2007, 08:49 AM // 08:49   #8
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Location: Brisbane, Australia
Guild: The Gecko Liberation Army
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I suppose an "engineer" could kind of fit into GW. I mean, we've <I>fought</i> Stone Summit Engineers before. They're around.

I don't think it works all that well as a class though. The Ritualist already has Pain - essentially a sentry that shoots at foes. And there's a myriad of temporary armour bonus skills around. As far as gameplay goes: not that new.
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Old Sep 06, 2007, 12:14 PM // 12:14   #9
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Location: Seattle
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Profession: N/R
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Somehow this reminds me of Engineers from Wolfenstein.
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Old Sep 06, 2007, 01:36 PM // 13:36   #10
Lion's Arch Merchant
 
Join Date: Dec 2005
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Allow me to propose a new concept class based on your idea that would be more suitable. Golem Master
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